Few things to remember when you estimate tasks
Estimating tasks is always a bit of a gamble. Sure, experienced developers are better at it since they can spot potential roadblocks, but let’s be real—they’re still often too optimistic. Things almost always take longer than expected!
One big mistake is estimating in time units. I prefer using work units instead. Think work points or pomodoro cycles—something that loosely maps to time but focuses more on effort. Why? Because we always forget about all the non-coding stuff: breaks, code reviews, meetings, and all the other tasks that eat into our day.